ADULT 5V5 NON-CONTACT RULES

The following 5v5 non-contact flag football rules for men and women are USA Flag approved.

Read through the General Rules first, as they apply to every style we offer, then also make sure and check out the style-specific rules below that are unique to this format.

RULE 1. OVERVIEW

SECTION 1. THE FIELD

Article 1. Standard dimensions of the field are 60 yards long by 25 yards wide with 7 yard endzones. Approved field sizes may fluctuate from 53-64 yards long when necessary, or 23-30 yards wide. Endzones should not be shorter than 5 yards.

SECTION 2. THE GAME

Article 1. Game Time is FORFEIT TIME – upon approval by a USA Flag director. Guaranteed schedule blocks in scenarios where fields may be behind are the only exception, where teams will be given reasonable time to get to their next games at the discretion of the USA Flag directors.

Article 2. Minimum 3 players to start a game. May only have up to 5 players on the field at any one time.

Article 3. The offensive team takes possession of the ball at their 5-yard line and has three plays to cross mid-field. Once a team crosses mid-field they have three plays to score. If the offensive team fails to cross mid-field, the ball changes possession. If the offense does not score, the ball changes possession. All drives start from the 5-yard line with the exception of an interception.

Article 4. No blocking is allowed. No intentional contact is allowed.

SECTION 3. GAME CLOCK FORMAT

Article 1. Tournament clock is 25 minutes long. Two 12 minute halves and 1-minute halftime.

Article 2. Each team has two 30 second timeouts PER GAME. If a time out is called after a TD the clock will not run until the change of possession and the offense snaps their ball.

Article 3. The play clock is 25 seconds from the end of the previous play.

SECTION 4. FIRST HALF CLOCK

Article 1. The clock will run continuously during the 12 minutes of the first half unless a team timeout is used or play is stopped by an official (e.g. deal with an injury, challenge, referee conference, game management purposes, etc.)

Article 2. The head official will give a verbal two-minute warning (for rule specific changes inside 2 minutes)

Article 3. The clock will run during point-after-touchdown attempts (PATs) in the first half unless either team opts to use a team timeout.

SECTION 5. SECOND HALF CLOCK

Article 1. In the second half the clock will run continuously for the first 11 minutes unless a team timeout or an official’s time out is used.

Article 2. The one-minute warning will stop the clock in the second half if the score difference is 8 points or less.

Article 3. The head official will give a verbal two-minute (for rule specific changes) and one-minute warning as close as possible to the actual marks but will not interrupt a live play.

Article 4. At the one minute warning officials will use a ‘stop’ clock mechanic for the remainder of the contest.

RULE 2. OFFENSE

SECTION 1. RUNNING

Article 1. The quarterback may not run unless the ball has been thrown back, handed or pitched to him or her in the backfield.

Article 2. Teams may handoff (unlimited), pitch, or throw back in the backfield. UNLIMITED laterals or throwbacks behind the LOS are allowed for the player to remain eligible to pass.

Article 3. Pitching (backwards/laterally) is allowed downfield (unlimited). Handoffs are allowed forward or backwards when behind the line of scrimmage, and only backwards beyond the line of scrimmage. A handoff DOES NOT count as a lateral/throwback.

Article 4. A forward pass DOES NOT have to cross the LOS to be a legal play.

Article 5. If the ball is placed on the “Back” of ANY player, the player MUST run the ball (no give and go to the QB on the back)

Article 6. No run zones are located 5 yards before mid-field and 5-yards before the end zone.  You may not run the ball in the no run zone (5-yards before the first down and end zone), only forward passes are allowed to advance the ball past the line of scrimmage. Laterals and handoffs are still allowed.

Article 7. Ball is spotted where the ball is at the time of the flag pull. The ball must break the plane of the midfield or goal line to be considered a first down or touchdown.

Article 8. Players may NOT block down field in any form.

SECTION 2. PASSING

Article 1. The quarterback has 5 seconds to pass the ball if there is no rush. If the ball is not thrown, then the play is dead. After the ball is ruled dead it is returned to the line of scrimmage.

Article 2. Once the ball is handed off or pitched backwards the 5 second count stops. If the defensive team rushes, then there is no 5 second count.

SECTION 3. RECEIVING

Article 1. All players are eligible to receive a pass, including the quarterback, if the ball has been pitched or handed off in the backfield.

RULE 3. DEFENSE

SECTION 1. RUSHING THE QUARTERBACK

Article 1. Players that blitz/rush the quarterback must be a minimum of 7 yards from the line of scrimmage when the ball is snapped.

Article 2. The 7 yards will be measured off by a referee.

Article 3. Players that are not 7 yards from the line of scrimmage when the ball is snapped may not enter into the backfield until there is a change of possession.

Article 4. The blitzer/rusher is allowed a direct lane to the line of scrimmage as long as he or she rushes from either side of the center or outside the bunch formation. The offense must avoid interfering with the rusher if he or she has established a lane. Officials will announce LANE or NO LANE for rushers/blitzers prior to the snap. This is a judgment call/decision based on the spacing between the players in the offensive formation. A space of 6″ or greater in length between two players constitutes a lane at the officials discretion.

Article 5. The rush of a blitzer has to be immediately after the snap, quick and straight towards the point where the quarterback receives the snap in order to retain the right of way. If a blitzer is rushing late, slowly, aiming at another spot, changing direction during the rush or just does not rush the quarterback, the player loses the right of way but still can participate as any other defensive player.

RULE 4. SCORING

SECTION 1. POINTS

  • Touchdown: 6 points
  • Point After Touchdown:
    • (PAT) 1 point from the 5-yard line (no-run zone in effect)
    • 2 points from the 12-yard line, run, pass (outside of no-run zone)
    • Interceptions returned on PAT’s are worth 2 points
  • Safety: 2 points

SECTION 2. MERCY RULE

Article 1. No Mercy Rule during pool play games.  If a team is up by 28 points or more during bracket play at any time or 19 Points at the final minute, the game will be over.

SECTION 3. PENALTIES INSIDE 2 MINUTES

Article 1. All penalties inside of 2 minutes of BOTH halves remain the same except:

  • Defensive delay of game (+ 15 yards Unsportsmanlike & 1st Down)
  • Leading Team – Offensive delay of game (LOD + clock stops) (only second half)
  • Offensive Pre-snap penalties – yardage + LOD
  • Defensive Pre-Snap – yardage + Automatic first down

Roster limits depend on the style of play:

  • All 4v4 & 5v5 non-contact adult styles: 12 players

FLAG TYPE:

  • Teams must provide their own flags, typically using Shruumz, Sonic Flag-A-Tag, or Pop-style belts. Youth size flags may not be worn in adult leagues. Youth and adult flags must be no less than 14” long as measured from the bottom of the popper or flag belt when there is no popper present and no less than 1 ¾” wide. All flags must be of Vinyl material, no cloth or “split” flags allowed, to be assessed at a tournament directors discretion. Always check your flags with the officials prior to your game if you are not certain they are legal.

TYPE OF EQUIPMENT:

  • All players must wear pocketless shorts, a properly fitted flag belt with detachable flags, mouthguards, and non-metal cleats or athletic shoes. Jerseys must either be fully tucked in or at least 4 inches above the waistline.

SIZE FOOTBALL:

  • Adult men must use a regulation-size football, while women’s and coed teams may use either a regulation or intermediate-sized football.